ROM-FREAKs.NET - Download NDS roms DS roms Snes roms N64 roms GBA roms PS2 Isos PSX Isos WII Isos. The following content was created by me using my own game disks or cartridges. Under no circumstances will discussion about Piracy be tolerated. Final Fantasy Crystal Chronicles: My Life as a. Final Fantasy Crystal Chronicles: My Life as a King received a generally favorable response. IGN, reviewing the Japanese version of the game after its launch, was impressed with the quality and expansiveness of the game, saying that it was a 'good start' to Nintendo's WiiWare download service.
This light 'strategy' game is charming enough, but its gameplay is wildly unbalanced.By Kevin VanOrd | @fiddlecub on
As the boy-king of a burgeoning young kingdom, you've got your hands full. Your beloved papa is missing and presumed dead, the cackling dark lord is on the loose, and a penguin keeps following you around while tossing barbed insults in your general direction. There is an upside, though. For one, you can use a magic power called Architek to summon buildings (and their residents) onto your town's empty lots, which helps increase your sparse population. For another, you don't need to personally bother with the local monster population; instead, you just hire adventurers to do the dirty deeds for you. This sounds like a solid setup for Square Enix's sunny strategy romp, Final Fantasy Crystal Chronicles: My Life as a King. But while its title might be imposing, the gameplay is shallow, repetitive, and fundamentally unbalanced. Furthermore, if you want to get the most out of this $15 WiiWare download, you need to spend even more money. Want a new outfit for the king? It'll cost you $1. Want a new house to supplement the paltry selection of abodes included with the standard download? It's another $3. Getting the most out of this thin game requires spending twice the asking amount, and that's a bona fide rip-off.
Of course, even the player-named king knows that nothing in life is truly free. To build homes and produce a population, you need crystal, and to get it, you have to hire adventurers and send them into the local dungeons, where deposits of the stuff are guarded by ferocious monsters. At least, the game tells us they're ferocious; you'll never see one for yourself. In any case, you start off each day by posting a couple of behests to the town bulletin boards, and the adventurers you've hired all gather there. You can then send them off on assignment, ask them to go gain some experience, or even appoint them to a new job, such as a black mage or a thief. Once they've got their mission, your hirelings gather supplies from the local shop and traipse toward their destination.
While your adventurers are out, you can gallivant about the town using your kingly avatar. Assuming you have enough crystal and haven't surpassed the building limit, you can create additional structures. To do so, you run to an empty plot and wave the Wii Remote, which summons Chime, your perky and pretty adviser. Then you choose a building from the menu, and poof! Your glowing vacant lot is now a house, or a bakery, or an emporium. As with most city-building games, it's enjoyable to watch your unoccupied land turn into a bustling village, and you'll look forward to unlocking new possibilities. When you aren't building, you can visit each shop you've built to purchase upgrades so your adventurers can buy new equipment, abilities, or items; you can hire new adventurers; or, most commonly, you can run around looking for citizens so you can increase their morale. Once morale is high enough, you use it to upgrade your town's official status (from city to kingdom, for example), temporarily boost your explorers' stats, or boost household relationships, which helps your hired hands recover from battle faster.
All of this makes it seem like there's a lot to do, but playing My Life as a King quickly boils down to the same rote tasks every day: Review the prior day's activities, choose your behests, visit the bulletin boards and send off your adventurers, and then run around town to click on citizens for morale boosts and to purchase an upgrade or two. When your adventurers return, you grab as much morale from them as you can before Chime pops up and sends you to bed. While there is a seeming wealth of information to peruse in the downtime, it's all window dressing, and any sense of depth you might discern from it is a complete masquerade. The kingdom's limited lots lock you in virtual handcuffs, so while there is some freedom in how you develop your travelers, My Life as a King isn't strategic at all.
The limitations pile on, one after another. Fans of city builders will deplore the lack of real options: There are very few structures at your disposal, and you can have only a limited number of each. You can't tell your adventurers how to spend their money. You can't fire them in favor of new candidates. You can't even adjust your tax rates. Furthermore, these limitations lead to severe imbalances. When an adventurer completes a behest, you can assign a medal that increases his or her stats. However, this creates an odd catch-22, because your more powerful adventurers are the ones to successfully complete your behests. As a result, you'll assign medals to the same fighters over and over, while the ones most in need of a boost return defeated. You can work around this by benching the most powerful adventurers in favor of the ones needing a helping hand, but doing so increases the amount of time you spend dealing with the tedium of everyday city-meandering. In addition, when there are multiple behests available to your adventurers, you can't choose which adventurer takes which behest, so you may end up wasting high-level helpers on low-level tasks.
The missing depth and breadth would be easier to stomach if the gameplay itself were more engaging. Admittedly, the upcoming increase to your house-building cap can push you to finish off another boss, but it's the same four houses anyway, unless you decide to purchase downloadable content. And there's the rub: If you want a diverse population that includes every race from the Crystal Chronicles universe, you have to pony up the dough. $15 doesn't seem like a lot for a game that could take you 9 or 10 hours to finish, but much of that time is useless padding spent clicking on random townspeople for morale (and to give you something to do). To charge $3 just to add a different house to the tiny existing selection is outrageous, especially if you buy the content after you've played the game for a few hours. If you've already reached your adventurer cap, the Yukes you produce by building Yuke shacks can't be sent to dungeons in the current game, which means you'll need to start another city from scratch to get the most out of them. If you want a little variety, something the basic package doesn't offer on its own, expect to spend twice the asking price. Even then, don't expect a lot of bang for your buck--unless you consider a new outfit for Chime to be worth that buck.
The Crystal Chronicles visual charm flourishes in every corner of My Life as a King, from its simple but sweet character designs to the way adventurers will occasionally trip and fall as they run. Building a structure results in a beautiful flurry of particles and other clever effects, though it unfortunately causes a bit of slowdown as well. Characters, including your own, move with speed and grace, and the buildings themselves shimmer with color and vibrancy. The chirpy soundtrack is cute, but it gets annoying after a short while, since the same jaunty tune repeats ad nauseam. If you hit the mute button, you won't miss much, since the rest of the sound design is pleasant but unimportant.
My Life as a King is a disappointing use of two name brands associated with quality games. It's shallow, limiting, and padded with unrewarding gameplay. It's also a blatant grab at our wallets--not because downloadable content is available at launch, but because that content is essentially required if you want any variety in a shallow game that begs for it. This cheery game is a nice length and has some superficial appeal, but your valuable money is better spent elsewhere.
Final Fantasy Crystal Chronicles: My Life as a King, released in Japan as Chiisana Ōsama to Yakusoku no Kuni: Fainaru Fantajī Kurisutaru Kuronikuru(小さな王様と約束の国 ファイナルファンタジー・クリスタルクロニクル, lit. The Little King and the Promised Kingdom: Final Fantasy Crystal Chronicles), is a video game developed for the WiiWare service of the Wiiconsole by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a Final Fantasy title.
The game is a city-building game set in the world of the action RPGFinal Fantasy Crystal Chronicles and is the third title in the Final Fantasy Crystal Chronicles series. Following the events of the first Crystal Chronicles game, the son of a king who lost his kingdom during that game establishes a new one and sets about creating a peaceful and prosperous land.
A WiiWare launch title in all regions, it was released on March 25, 2008 in Japan, May 12, 2008 in North America, and May 20, 2008 in Europe. Reviews of the game were generally favorable, and it has been seen as one of the most innovative games released on the WiiWare service. A followup, Final Fantasy Crystal Chronicles: My Life as a Darklord, was announced at a Nintendo keynote speech at the Game Developers Conference 2009, and was a tower defense game that was also met with positive reviews.
Gameplay[edit]
My Life as a King takes place after the events of Final Fantasy Crystal Chronicles, in a remote area of the peaceful world where the miasma that ravaged the land has now cleared. As kingdoms rebuild, the new king of a realm somewhere, having lost his father's old realm to the Dark Lord, now tries to revive his kingdom through a mysterious power called 'Architek' that he received from the crystal.[1] The king pays for research for new items for his warriors to purchase and sends them out to purge the land of evil.[2] The player is free to give the kingdom the name of their choice, with 'Padarak' being the suggested default.
The game is a fantasy city-building simulator in which the player creates a kingdom from the ground up. Starting with a barren town consisting of a lone castle and a large power crystal, by using the crystal's power the player can magically place a variety of buildings to populate the settlement and draw in residents. The game makes limited use of the Wiimote's motion-sensing abilities and can be played one-handed.[3] Each 'day' lasts approximately 10 minutes and players are given an increasing number of options and as to what to do that day as the game progresses.[4][5] At the end of each day, adventurers return and the player reviews what was accomplished that day.[4][5]
Players send other characters off to battle
To continue using the crystal to build up the settlement, the player must accumulate elementite which must be obtained from the dungeons and caves that surround the town.[4] Instead of gathering the crystals first hand, the game prompts the player to recruit young citizens to do so by posting tasks on a town bulletin board.[3][4][5] These 'adventurers' are paid via taxes the player collects from the residents of the town, as well as from treasures found during their quest. The player can follow their progress by reading message boards placed around town, as well as by talking to their penguin assistant, Pavlov.[3]
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The player must also tend to the needs of their residents by building amenities such as a bakery to increase their morale, which increases the citizens' productivity and helps the kingdom develop.[5] Other needs include weapons shops to better equip their adventurers. As the game advances and the number of quests increases for the player, their adventurers will be able to gain experience and new aspiring adventurers will also appear, asking to be recruited.[6] Players are also rewarded for repeatedly talking to their citizens.[4]My Life as a King also includes a New Game Plus feature, available upon completion of the storyline. It offers 'hard' and 'very hard' difficulty levels for subsequent playthroughs which retain the adventurers, with their statistics and equipment, from the previous playthrough.[7]
Downloadable content[edit]
Thx 1138 theatrical download torrent full. My Life as a King also features additional downloadable content including new costumes for the king and his assistant Chime, the addition of three different races to become employable warriors for quests, new quests which unlock new buildings, a jukebox, new adventurer names, a library to gain new warrior abilities, and 'Infinity Spire', a new dungeon with unlimited challenges.[8][9] The additional content was priced between 100 and 800 Wii Points.[10][11][12] The downloadable content was first made available on April 1, 2008 and 8 items were initially offered.[13] Users who purchased and downloaded the game before April 1 were able to download the update from the add-on software menu within the castle.[14]
Development[edit]
Square Enix wanted to be one of the first companies to make games for the WiiWare service to attract more attention to their game as it was very different from other Final Fantasy games.[15] One of the developers of Front Mission: Online, Kenichiro Yuji, was chosen as the games director.[16] Several gameplay ideas were considered for the project, including making it an action role-playing game or a sandbox video game, but the developers were not fans of the sandbox genre and settled on making an action role-playing game.[3][8] The game originated from the concept that the player should control a king, rather than the hero, what they called an 'inverted game' from the usual format.[3][15] The battle system went through four revisions, much of which was discarded before the final design was agreed upon.[3][17] At first it was thought that players would spend most of their time observing the action, but eventually features were added to encourage player engagement through various activities.[18] Battle reports thus became one of the toughest challenges for the team, and went through several iterations to get right.[7] The development team also found it difficult to write dialogue that would keep the game exciting without the player actually participating in or even witnessing the battles.[15]
Not originally conceived as a Final Fantasy title, the game began from a prototype of Final Fantasy Crystal Chronicles to cut down on the projects costs.[17] The game was linked to the Crystal Chronicles story through the game mechanic of summoning objects into existence through thought, a theme of the game series.[8] Later in development empire building and strategy genres influenced the gameplay, but effort was made to simplify that genre's usual high learning curve.[8] Many features did not make it into the final game, including a 'freeplay' mode with randomly generated dungeons every game, and an epilogue, which was removed for not fitting in with the finished game.[10] The bakery was going to be replaced by a general store, but using a bakery was more appealing to the developers.[16] Multiplayer was another feature the director was enthusiastic about, with ideas including a 'kings tournament' where players competed against each other, and recruiting adventurers from other kingdoms, but was not included.[3][7]
Reception[edit]
Final Fantasy Crystal Chronicles: My Life as a King received a generally favorable response. IGN, reviewing the Japanese version of the game after its launch, was impressed with the quality and expansiveness of the game, saying that it was a 'good start' to Nintendo's WiiWare download service.[28] In a later review of the North American release they cited disappointment at not being able to undertake quests, calling it 'a Final Fantasy game where you stay at home and send other people out to play Final Fantasy', and felt that elements of the game were repetitive. However, they praised the presentation and felt the game could be 'engaging if [the player] put enough time into it'.[5]1UP.com compared the game to Animal Crossing but with a distinct RPG feel, and praised the game for its depth.[21] Other reviewers felt it had a 'plodding' pace, but had a soundtrack that is 'quite good'.[29] Some wished the game ran in progressive scan mode,[4] a deficit rectified in a later update.
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The Official Nintendo Magazine commented that it was 'incredibly deep' and that it was 'highly addictive'.[25] They did however mark it down for being 'Slow and really niche'. N-Europe praised the game for being 'surprisingly deep' and said that it was worth its weight in points, despite the pricey downloadable content.[27] WiiWare World was quoted as saying 'Of all the WiiWare titles to date, Final Fantasy Crystal Chronicles: My Life as a King is easily the most ambitious game on the wii and cheap. The scope of the game is enormous and there's never a lack of things to do as you live out each day of the game's adventure.'[6]
However, while GameSpot thought the game had visual charm, they believed the game was in large 'shallow, limiting, and padded with unrewarding gameplay', and felt constrained by their belief that much of the game's variety comes from the downloadable content.[24]Wired's Chris Kohler also felt the pricing for the game's downloadable content was 'exorbitant', with all available items at the time of review costing almost as much as the game itself to purchase.[14]
The game was named the 21st best WiiWare game in 2011 by IGN.[30]GamesRadar listed it as one of their 'Top 7.. Final Fantasy Spinoffs'.[31]
My Life As A King Iso Download TorrentLegacy[edit]
On May 20, 2008, the web browser sidegame Final Fantasy Crystal Chronicles: My Life as a King - Everyone's Kingdom was launched on the North American Square Enix Members website. The game acts as a foil to My Life as a King, where the players are the citizens, encouraging the growth of the kingdom (seen practically as increasing house levels and unlocking features) and, eventually, fulfilling behests.[32] A sequel to the game, Final Fantasy Crystal Chronicles: My Life as a Darklord, was released in 2009. Playing as Mira, the daughter of the predecessor's antagonist, players discourage the growth of the kingdom while keeping adventurers from taking siege of her tower.
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